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1. 用户A基于一个未完成的事件,发布一个竞猜游戏,游戏包含如下要素:事件ID,竞猜选项,奖励代币类型,奖励代币数量,游戏初始金额,下注截止时间,游戏结束时间,奖池分配比例。
2. 用户B可以在游戏栏目,或者广场中发现这个游戏。
3. 用户B可以针对选项下注,下注代币类型由游戏指定,下注金额随意。
4. 当事件到达结束时间,并且被证明为真的时候,游戏即可开奖。
5. 当事件没有被证明,或者事件被撤销,任何已购的彩票可以自由退回。
6. 押注成功的用户,会按照压住比例分配奖池内的奖励。
7. 奖池奖励的总金额 = 游戏初始金额 + 各个用户投注金额 - 游戏发起人抽水 - 平台抽水。
8. 游戏发起人抽水,由游戏发起人指定。
9. 平台抽水固定为,1/1000

1. User A publishes a quiz game based on an unfinished event. The game contains the following elements: event ID, quiz option, reward token type, number of reward tokens, initial game amount, betting deadline, game ending time, prize pool distribution proportion.
2. User B can find this game in the game column or in the square.
3. User B can place a bet on the option, the type of bet token is specified by the game, and the bet amount is arbitrary.
4. When the event reaches the end time and is proven to be true, the game will be drawn.
5. When the event is not proven, or the event is revoked, any lottery tickets purchased can be returned freely.
6. Users who successfully bet will distribute the rewards in the prize pool according to the hold ratio.
7. The total amount of prize pool rewards = (the initial amount of the game) + (the betting amount of each user) - (the game promoter's reserved) - (the platform reserved).
8. the game promoter's reserved, which is designated by the game promoter.
9. The platform pumping is fixed at 1/1000

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预言机(Oracle)

竞猜游戏(Quiz game)

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