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1. TT 将是一个跨公链的社交平台。
2. TT 将会实现一个预言机的功能。
3. TT 将会实现自由的事件发布,任务发布。
4. TT 将会基于预言机做游戏类的娱乐dApp。
5. TT 将会提供预言机的API接口,供外部查询。
6. TT 将会实现一个二元期权模型,可以买卖Call和Put。
7. TT 将会实现足彩和股指竞猜游戏。
8. TT 的具体进度将会按进度计划公布。

1. TT will be a cross-public chain social platform.
2. TT will implement the function of an oracle.
3. TT will realize free event publish and task publish.
4. TT will be an entertainment dApp based on the oracle machine.
5. TT will provide the oracle API interface for external query.
6. TT will implement binary option, can buy and sell call or put.
7. TT will implement football quiz game and stock index quiz game.
8. The specific progress of TT will be announced according to the schedule.

1. 用户A自由发布一个事件,包含如下要素:时间,事件,证据,证明人数量,奖励代币类型,奖励代币数量。
2. 用户B可以在广场中发现这个事件,或者用户B是A的好友,可以在朋友圈发现次事件。
3. 用户B可以提交证明,证明这个事件是真还是假。
4. 当证明人的数量,达到A发布的要求时,事件即为完成状态。
5. 当事件完成后,A必须对次事件结账,将奖励平分给证明人,证伪人将会被处罚扣信用分。
6. 如果A不对事件结账,官方将替代A结账,并对A扣信用分。
7. 如果一个用户的信用分低于1分,将被禁止发布事件,禁止当任何事件的证明人。

1. User A freely publishes an event, including the following elements: time, event, evidence, number of certifiers, type of reward tokens, and number of reward tokens.
2. User B can find this event in the public square, or user B is a friend of A and can find this event in Moments.
3. User B can submit a certificate to prove whether the event is true or false.
4. When the number of certifiers meets the requirements issued by A, the event is completed.
5. When the event is completed, A must check out the second event and divide the rewards equally among the certifiers. The falsifiers will be punished and deducted credit points.
6. If A does not check out the event, the official will replace A to check out and deduct credit points for A.
7. If a user's credit score is less than 1 point, he will be prohibited from publishing the incident and being prohibited from being a certifier of any incident.

1. 用户A基于一个未完成的事件,发布一个竞猜游戏,游戏包含如下要素:事件ID,竞猜选项,奖励代币类型,奖励代币数量,游戏初始金额,下注截止时间,游戏结束时间,奖池分配比例。
2. 用户B可以在游戏栏目,或者广场中发现这个游戏。
3. 用户B可以针对选项下注,下注代币类型由游戏指定,下注金额随意。
4. 当事件到达结束时间,并且被证明为真的时候,游戏即可开奖。
5. 当事件没有被证明,或者事件被撤销,任何已购的彩票可以自由退回。
6. 押注成功的用户,会按照压住比例分配奖池内的奖励。
7. 奖池奖励的总金额 = 游戏初始金额 + 各个用户投注金额 - 游戏发起人抽水 - 平台抽水。
8. 游戏发起人抽水,由游戏发起人指定。
9. 平台抽水固定为,1/1000

1. User A publishes a quiz game based on an unfinished event. The game contains the following elements: event ID, quiz option, reward token type, number of reward tokens, initial game amount, betting deadline, game ending time, prize pool distribution proportion.
2. User B can find this game in the game column or in the square.
3. User B can place a bet on the option, the type of bet token is specified by the game, and the bet amount is arbitrary.
4. When the event reaches the end time and is proven to be true, the game will be drawn.
5. When the event is not proven, or the event is revoked, any lottery tickets purchased can be returned freely.
6. Users who successfully bet will distribute the rewards in the prize pool according to the hold ratio.
7. The total amount of prize pool rewards = (the initial amount of the game) + (the betting amount of each user) - (the game promoter's reserved) - (the platform reserved).
8. the game promoter's reserved, which is designated by the game promoter.
9. The platform pumping is fixed at 1/1000

当前进度(Current progress)

社交(Social)

预言机(Oracle)

竞猜游戏(Quiz game)

合作伙伴(Partner)